Banewarrens Chapter 9

The Baneheart

Events

Pyramid Tries to seal the Banewarrens

Gary comes back.

The Banemight exerts its influence on spell casters.

Pactlord Ambush

Church of Lothian Delvers

Pactlords Final Attack

Rooms 1 – 3

No Change

Room 4

  • 2 Vrock
  • 1 Vrock Controller (use Briar Witch Dryad)
  • 1 Chwidencha (giant spider)
  • 4000 xp
  • Monetary Treasure in Room.

Battlemaster’s Monk’s Weapon

This weapon lets you reuse exhausted powers.

  • Level: 14
  • Price: 21,000 gp
  • Weapon: Any
  • Enhancement: +3 attack rolls and damage rolls
  • Critical: +3d6 damage
  • Power (Daily): Minor Action. You regain the use of one encounter power.

Room 5

  • Posion Dart Trap (500 xp)
  • DC 24 to Spot
  • DC 24 to Remove
  • +12 vs reflex (6 Darts)
  • 2d6+5 damage, ongoing 5 damage save ends
  • Spike Pit Trap (500 xp)
  • DC 22 to Spot
  • DC 22 to Remove
  • +12 vs reflex to Not Fall in
  • 1d10+25 damage from fall
  • +10 vs AC Pit Spikes 2d6 Damage

Room 6

  • Petrify Trap (500 xp)
  • DC 25 to Spot
  • DC 26 to Remove
  • +12 vs fort
  • Immobilized, save ends, first failed save, turned to stone
  • Phylactery of Forsaken Souls If opened summons a spectre
  • 650 Gp of loot

Lingering Specter Level 12 (700 xp)

Room 7

Secret Door from 6 DC 28 to Find

Contains a Dark Skull (Radiates Evil, +-1 to all defenses unless evil, makes undead harder to turn.)

Room 8

No Change

Room 9

Iron Golem (Treasure Golem 5000 xp)

Body of the Golem contains 4000 gp worth of gems.

Skeleton has Key, 1,400 gp ring,champions hauberk +3, flame bracers

Room 10

The shields are worth about 1000 gp if all can be taken.

Room 11
Doors are Locked DC 25 to open

Sonic Bast Trap Level 10 500 xp

  • +13 Vs Reflex
  • 4d8+5 damage
  • DC 21 to Spot
  • DC 26 to disable
  • If the wrong sword is touched +14 vs reflex 6d6 force damage.
  • Religion DC 18 by priest of Lothian
  • Arcana check of 25 to find the correct sword.

Room 12

No change

Room 13

+13 vs Will or be sucked into the Crystal

One Adult Blue Dragon (4000 xp)

Darkstar Pendant

Room 14

Bridges are treacherous Acrobatics Atheltics DC 10 to move around normally. Half pace otherwise.

  • 1 Orge Warhulk (1200 xp)
  • 2 Orge Warriors (700 xp)
  • 6 Orge Thugs (900 xp)

3000 xp Total

Room 15

800 gp Urn
3 Vials of Alchemist Fire
unfettered thieves tools

Room 16

Chains flail at the characters during fight +8 vs reflex 1d6 damage initial and 1d6 ongoing, restrained, save ends, Athletics Acrobatics check to move or attacked by chains. (600 xp bonus)

Chain Devil (Elite Level 13 1600 xp)

10 Legion Devil Hellgaurd (1500 xp)

Pain Devil Captain (600 xp)

Ring of Freedom of Movement

Room 17 – 18

No Change

Room 19

  • Spear Trap (500 xp)
  • DC 22 to Spot
  • DC 20 to Disable
  • +10 vs AC
  • 1d10+15 damage
  • Ongoing 5 posion save ends

Room 20

Lightning Bolt Trap and star of blood.

Room 21

No Change, Hole in ceiling leads to Dread One’s Path.

Room 22

No Change

Room 23

If the blood is touched the person contracts Shakes and Cackle Fever.

Page 49-50 DMG

Room 24

Level 12 Encounter (3800 xp)

1 Oblivion Wraith (Level 14 – 1000 xp)

7 Frightful Wraiths (Level 9 – 2800 xp)

2 5,000 gp diamond rings (need a remove curse)

Staff of Ruin +3

Piece of the Staff of Shards – Rod of Wonder

Room 25

Magical Vortex +24 Vs Fort Failure teleport victim to a random plane

Room 26

Regular Vault Door

Holds the Black Grail

Banewarrens Chapter 9

Ptolus 4E rymoore