Banewarrens Chapter 2

First Encounter (900 XP)

Orcs Guarding the Cellar

4 Ork Berserkers

  • Initiative +3 Senses Perception +2; low-light vision
  • HP 66; Bloodied 33; see also warrior’s surge
  • AC 15; Fortitude 17, Reflex 13, Will 12
  • Speed 6 (8 while charging)
  • Greataxe (standard; at-will) Weapon
  • +8 vs. AC; 1d12 + 5 damage (crit 1d12 + 17).
  • M Warrior’s Surge (standard, usable only while bloodied; encounter)
  • Healing, Weapon
  • The orc berserker makes a melee basic attack and regains 16 hit points.
  • Alignment Chaotic evil Languages Common, Giant
  • Skills Endurance +10, Intimidate +6
  • Str 20 (+7) Dex 13 (+3) Wis 10 (+2)
  • Con 16 (+5) Int 8 (+1) Cha 9 (+1)
  • Equipment leather armor, greataxe

1 Eye if Grummush

  • Initiative +6 Senses Perception +3; low-light vision
  • Wrath of Gruumsh aura 10; orcs in the aura can use death strike (see below).
  • HP 64; Bloodied 32; see also warrior’s surge and death strike
  • AC 19; Fortitude 17, Reflex 14, Will 15
  • Speed 6 (8 while charging)
  • m Spear (standard; at-will) Weapon
  • +10 vs. AC; 1d8 + 3 damage.
  • Warrior’s Surge (standard, usable only while bloodied; encounter)
  • Healing, Weapon
  • The eye of Gruumsh makes a melee basic attack and regains 16 hit points.
  • Death Strike (when reduced to 0 hit points)
  • The orc makes a melee basic attack.
  • Eye of Wrath (minor; at-will) Fear
  • Ranged 5; +8 vs. Will; the target takes a –4 penalty to AC (save
  • ends).
  • R Swift Arm of Destruction (standard; recharge 5,6 ) Healing
  • Ranged 5; one orc within range makes a melee basic attack (as a free action) and regains 15 hit points on a hit or 5 hit points on a miss.
  • AChaos Hammer (standard; encounter) Force
  • Area burst 1 within 10; +8 vs. Refl ex; 2d6 + 3 force damage, and the target is knocked prone. Miss: Half damage, and the target is not knocked prone.
  • Alignment Chaotic evil Languages Common, Giant
  • Skills Endurance +10, Intimidate +10, Religion +7
  • Str 17 (+5) Dex 14 (+4) Wis 12 (+3)
  • Con 16 (+5) Int 11 (+2) Cha 17 (+5)
  • Equipment leather armor, fur cloak, spear

Traps

Area 1 Pit – 200 XP

Perception 24 to Notice

  • +10 Vs Reflex
  • 3d10 Damage
  • Can be bypassed does not need to be disarmed.

Area 4 Rockslide 200 XP

  • Nature/Dungeoneering 24 to Notice
  • Nature/Dungeoneering 26 to Avoid
  • +10 Vs Reflex
  • Close Burst 3 on target
  • 3d6+2 Damage

Encounter 2

Umber Hulk – 800 XP

  • Initiative +11 Senses Perception +13; darkvision,
  • tremorsense 5
  • HP 248; Bloodied 124
  • AC 26; Fortitude 29, Reflex 24, Will 23
  • Saving Throws +2
  • Speed 5, burrow 2 (tunneling)
  • Action Points 1
  • Claw (standard; at-will)
  • Reach 2; +14 vs. AC; 2d6 + 6 damage.
  • Grabbing Double Attack (standard; at-will)
  • The umber hulk makes two claw attacks. If both claw attacks hit the same target, the target is grabbed (until escape). A grabbed target takes ongoing 10 damage from the umber hulk’s mandibles until it escapes. The umber hulk cannot make any other attacks while grabbing a creature.
  • Confusing Gaze (minor 1/round; at-will) Gaze, Psychic
  • Close blast 5; targets enemies; +14 vs. Will; the target slides 5 squares and is dazed (save ends).
  • Alignment Unaligned Languages —
  • Str 26 (+14) Dex 16 (+9) Wis 14 (+8)
  • Con 20 (+11) Int 5 (+3) Cha 11 (+6)

2 Ochre Jellies (600 XP)

  • Initiative +0 Senses Perception +2; blindsight 10,
  • tremorsense 10
  • HP 102; Bloodied 51; see also split below
  • AC 18; Fortitude 16, Refl ex 14, Will 14
  • Immune gaze; Resist 5 acid
  • Saving Throws +2
  • Speed 4; see also flowing form
  • Action Points 1
  • mSlam (standard; at-will) ✦ Acid
  • +8 vs. AC; 2d6 + 1 damage, and ongoing 5 acid damage (save ends).
  • Flowing Form (move; at-will)
  • The ochre jelly shifts 4 squares.
  • Split (when first bloodied; encounter)
  • The ochre jelly splits into two, each with hit points equal to one half
  • its current hit points. Effects applied to the original ochre
  • jelly do not apply to the second one. An ochre jelly can’t split if
  • reduced to 0 hit points by the attack that bloodied it. Left alone,
  • the two halves recombine into a single creature at the end of the
  • encounter.
  • Alignment Unaligned Languages —
  • Str 13 (+2) Dex 8 (+0) Wis 12 (+2)
  • Con 11 (+1) Int 1 (–4) Cha 1 (–4)

Banewarrens Chapter 2

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