Everyone gets 821 xp for this session except Symba who gets 363 xp.
Banewarrens Chapter 1 and Banewarrens Chapter 2 are now public should you wish to bore yourself with monster and trap stats.
This week the crew of AG-18 continued the exploration of the tunnels underneath the old city in search of the Banewarrens entrance. Cheva determined that the tunnels were not natural and had been dug out my a creature, most likely an umber hulk.
After sucumbing to a pit trap and bypassing a rockfall the group encountered some ochre jelly attached to the ceiling. A battle ensued and the umber hulk took the group by surprise by emerging from a nearby wall.
After defeating the monsters, the adventurers came upon an abandoned camp full of mining tools and equipment. Investigating the camp, a note was discovered.
Once you get inside the unsealed portion of the Banewarrens, you will have to find a massive iron door. This is a warded door. It may be trapped, we do not know. It is, however, sealed beyond your capacity to breach. Therefore, you will use a wish from the ring to open it—and even that will keep it open only for a moment.On what lies beyond that door, our spells are silent, except that you will find the Grail within Tremoc Korin. The last wish will be your key to get out.
The umber hulk tunnel ended at a constructed stone wall that had been broken through.
Entering the Banewarrens, the adventurers encountered wraiths and swarms life draining bugs. As always the swarms nearly proved to be the groups undoing.
The group also discovered the warded door referred to in the note with a large arcane device near it. Ellanna was able to determine that the device was a kind of “warding generator” but that it had never been finished. This explains how someone was able to tunnel into the Banewarrens, which was supposed to be impregnable.