Rod of Wonder

1-5 Target Slowed (Save Ends)

6-10 Faerie Fire surrounds Target, Grants Combat Advantage, No Invisibility or Concealment until end of targets next turn.

11-15 Wielder becomes Dazed (Save Ends)

16-20 Wind Blast Burst 2 centered on target, all in burst are pushed 3 squares.

21-25 Wielder can now communicate telepathically with target for 4 rounds

26-30 Area Burst 2 Center on target, +10 Vs Fortitude, 1d10+8 Damage, Dazed (Save Ends)

31-33 Heavy Rain falls centered on target, Burst 6, all inside Slowed for 1 round (and wet)

34-36 Summons a Rhino – appears next to wielder

  • Rhinoceros Level 7 Soldier
  • Large natural beast (mount) XP 300
  • Initiative +8 Senses Perception +3
  • HP 83; Bloodied 41
  • AC 23; Fortitude 23, Refl ex 21, Will 18
  • Speed 6
  • m Gore (standard; at-will)
  • +13 vs. AC; 2d6 + 5 damage.
  • Crushing Charge (while mounted by a friendly rider of 7th level or higher; at-will) ✦ Mount When charging, the rhinoceros can make a gore attack in addition to its rider’s charge attack.
  • Alignment Unaligned Languages —
  • Str 21 (+8) Dex 16 (+6) Wis 11 (+3)
  • Con 19 (+7) Int 2 (—1) Cha 8 (+2)

37-46 Lightning Bolt +10 vs reflex 2d6+10 damage 2 secondary targets, +10 vs reflex 1d6+10

47-49 Releases a huge stream of butterflies, close burst 5 on caster, blinded, save ends

50-53 Enlarge Target +1 to Hit, +4 Dam, +1 Fort -1 Reflex -1 AC

54-58 Area Burst 3 30 Foot Range – Magical Darkness – Blinded till end of casters next turn.

59 – 62 Close Blast 6 grass grows, if already grass then it becomes high grass/difficult terrain

63-65 Wielder becomes insubstantial

66-69 Wielder Shrinks +1 Ac +1 Reflex -1 Fortitude -1 to Hit, -4 to Damage (weapons attacks)

70 – 79 Fireball Are Burst 3 on Target +10 vs Reflex, 3d6+10 Damage

80-84 Wielder becomes invisible.

85-87 Leaves grow from target.

88-90 5d4 Gems fire out towards target hits fits person within 30’ 1 damage per gem, gems worth 10gp each

91 – 95 Shimmering Colors, Close blast 5 in front of wielder, Blinded, Save Ends

96-97 50/50 Target/Wielder turns blue/green/purple (No Save, remove curse)

98-00 Flesh to Stone, +10 vs Fortitude; the target is slowed (save ends). First Failed Save: The target is immobilized instead of slowed (save ends). Second Failed Save: The target is petrified (no save).

Rod of Wonder

Ptolus 4E rymoore