Crime in Old Town
Need information about the underdark beneath Ptolus and the location of the Drow City. Adventurer’s guild most likely source.
Kids will warn Cheava and Apostle that something is happening on the streets. Say that 3 kids are missing.
Lerthan Dergstrom will come to Cheava and say that Thuela Nasarini is after him. If pressed, he will spill the beans about secretly working for her and trying to switch the district to Killraven. He begs for protection and swears an introduction to balcazars if they save him.
Theula will send a child to lure the party into an ambush.
Encounter 1 Level 14 Encounter – 4800 xp
Thuella and minions.
Thuella is Ti’irtha Drow werespider. 3200 Xp
3 Troglodyte Deepscrouge 1200 xp
1 Venom Eye Basilisk 500 xp
Thuella will try and escape and go to the white house. If she is killed the players learn of the white house from Lerthan Dengstrom.
16,000 gp in gems
Ring of True Seeing – Eric
Level 19 Uncommon
This gold band sports a white pearl that appears like an eye upon your finger.
Price: 105,000 gp
Item Slot: Ring
Property: Gain a +2 item bonus to Perception checks.
Power (Daily): Minor Action. Until the end of your turn, you can see invisible creatures as if they were visible. You also ignore the attack penalty for concealment or total concealment.
If you’ve reached at least one milestone today, this lasts until the end of your next turn instead.
Published in Player’s Handbook, page(s) 252.
Leads to White House PT5 pg65
First Encounter S1 Page 63 Tomb of Horrors
Loot – Tiff
Skull BracersLevel 17 Uncommon
These heavy bracers are each mounted with a long dragonlike skull.
Price: 65,000 gpItem Slot: Arms
Power (Daily): Minor Action. The next successful attack you make before the end of your next turn deals an extra 2d10 damage.
Trap Room – S3 Black Well pg 68
6,200 XP No Loot
Monster Room – Dark Laboratory S5 Pg 72
20,000 gp in Rubies
3,000 gp Emeralds
120 PP (12,000 gp)
Boneyard Bridge – S6 PG 74 ToH Skill Challenege or Battle 5,300 xp
Last encounter is Lich – S7 Shadow Engine pg 76
20,000 gp in Gems
Vicious GauntletsLevel 17 Common
Some wielders claim this weapon takes pleasure in dealing pain.
Price: 65,000 gpWeapon: AnyEnhancement: +4 attack rolls and damage rollsCritical: +4d12 damage
3 Potions of Vitality
Price: 1,000 gpPotion
Power (Consumable * Healing): Minor Action. Drink the potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 25 hit points and make one saving throw against an effect that a save can end.
Flying HookLevel 15 Uncommon
This grappling hook flies through the air and can latch onto almost anything.
Price: 25,000 gpWondrous Item
Power (At-Will): Minor Action. You command the flying hook to fly 10 squares (up to a maximum distance of 20 squares from you) and magically latch onto the surface of any unattended object in your line of sight. Once secured, the flying hook extends a thin rope back to your hands. The rope can be climbed with an Athletics check, or it can be used to pull the object toward you with a Strength check. The hook and rope can support up to 3,000 pounds before the hook detaches from the surface. The rope cannot be tied or knotted in any way, nor can it be used to attack or affect a creature.Power (At-Will): Minor Action. On your command, the hook detaches from a surface and returns to your hand. This causes the rope to retract.
Staff of RuinLevel 18 Uncommon
This gnarled, jagged staff fits the hand of any wizard seeking to devastate her opponent.
Price: 85,000 gpImplement (Staff)Enhancement: +4 attack rolls and damage rollsCritical: +4d10 damageProperty: Whenever you make an attack using this staff, you gain an item bonus to the attack’s damage rolls equal to the staff’s enhancement bonus.
Chaos CloakLevel 19 Uncommon
This cloak is brightly colored and covered in nodules, like the skin of a slaad, and its effects are just as chaotic.
Price: 105,000 gpItem Slot: NeckEnhancement: +4 Fortitude, Reflex, and WillProperty: You gain resist 10 to all damage from elemental creatures.
Power (Daily * Teleportation): Immediate Reaction. Trigger: An enemy hits you with an attack that targets Fortitude, Reflex, or Will. Effect: Roll a d6 and apply the appropriate result.1–2: You take half damage from the triggering enemy’s attack.3–4: You teleport 1d8 squares.5–6: The triggering enemy takes damage equal to the damage it dealt you.
Winged BootsLevel 13 Rare
These enchanted boots protect you from falling damage and can be activated to allow you to fly.
Price: 17,000 gpItem Slot: FeetProperty: You take no damage from a fall and always land on your feet.
Power (Daily): Minor Action. You gain a fly speed equal to your speed until the end of the encounter.
Cloak of the BatLevel 19 Uncommon
Donning this dark brown cloak lets you perceive the world from a different perspective.
Price: 105,000 gpItem Slot: NeckEnhancement: +4 Fortitude, Reflex, and Will
Power (Daily * Polymorph): Standard Action. You assume the form of an ordinary bat and gain a fly speed equal to your speed until the end of the encounter or until you end the effect as a minor action. You can’t attack, carry anything, or manipulate objects while in this form. If you end this effect while you’re still airborne, you float to the ground without taking falling damage
Total XP: 39100 total 9750 each